<?xml version="1.0" encoding="iso-8859-1"?>
<root release="Foundry" version="GCA-9">
<character>
<name type="string">Sydney Allensworth</name>
<portrait type="string"></portrait>

<abilities>

<skilllist>
<id-00001>
<name type="string">Animal Handling (Equines)</name>
<type type="string">IQ/A</type>
<level type="number">9</level>
<relativelevel type="string">IQ+0</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B175</pageref>
<parentuuid></parentuuid>
<uuid>k195</uuid>
</id-00001>
<id-00002>
<name type="string">Area Knowledge (local)</name>
<type type="string">IQ/E</type>
<level type="number">9</level>
<relativelevel type="string">IQ+0</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B176</pageref>
<parentuuid></parentuuid>
<uuid>k165</uuid>
</id-00002>
<id-00003>
<name type="string">Armoury/TL5 (Small Arms)</name>
<type type="string">IQ/A</type>
<level type="number">8</level>
<relativelevel type="string">IQ-1</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B178</pageref>
<parentuuid></parentuuid>
<uuid>k196</uuid>
</id-00003>
<id-00004>
<name type="string">Carpentry</name>
<type type="string">IQ/E</type>
<level type="number">10</level>
<relativelevel type="string">IQ+1</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B183</pageref>
<parentuuid></parentuuid>
<uuid>k197</uuid>
</id-00004>
<id-00005>
<name type="string">Guns/TL5 (Pistol)</name>
<type type="string">DX/E</type>
<level type="number">14</level>
<relativelevel type="string">DX+2</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B198</pageref>
<parentuuid></parentuuid>
<uuid>k199</uuid>
</id-00005>
<id-00006>
<name type="string">Guns/TL5 (Rifle)</name>
<type type="string">DX/E</type>
<level type="number">15</level>
<relativelevel type="string">DX+3</relativelevel>
<points type="number">8</points>
<text type="string"></text>
<pageref type="string">B198</pageref>
<parentuuid></parentuuid>
<uuid>k198</uuid>
</id-00006>
<id-00007>
<name type="string">Literature</name>
<type type="string">IQ/H</type>
<level type="number">7</level>
<relativelevel type="string">IQ-2</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B205</pageref>
<parentuuid></parentuuid>
<uuid>k212</uuid>
</id-00007>
<id-00008>
<name type="string">Riding (Equines)</name>
<type type="string">DX/A</type>
<level type="number">12</level>
<relativelevel type="string">DX+0</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B217</pageref>
<parentuuid></parentuuid>
<uuid>k175</uuid>
</id-00008>
<id-00009>
<name type="string">Saber</name>
<type type="string">DX/A</type>
<level type="number">11</level>
<relativelevel type="string">DX-1</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B208</pageref>
<parentuuid></parentuuid>
<uuid>k201</uuid>
</id-00009>
<id-00010>
<name type="string">Savoir-Faire (Military)</name>
<type type="string">IQ/E</type>
<level type="number">10</level>
<relativelevel type="string">IQ+1</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B218</pageref>
<parentuuid></parentuuid>
<uuid>k202</uuid>
</id-00010>
<id-00011>
<name type="string">Smuggling</name>
<type type="string">IQ/A</type>
<level type="number">8</level>
<relativelevel type="string">IQ-1</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B221</pageref>
<parentuuid></parentuuid>
<uuid>k203</uuid>
</id-00011>
<id-00012>
<name type="string">Soldier/TL5</name>
<type type="string">IQ/A</type>
<level type="number">10</level>
<relativelevel type="string">IQ+1</relativelevel>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B221</pageref>
<parentuuid></parentuuid>
<uuid>k204</uuid>
</id-00012>
<id-00013>
<name type="string">Survival (Plains)</name>
<type type="string">Per/A</type>
<level type="number">10</level>
<relativelevel type="string">Per+1</relativelevel>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B223</pageref>
<parentuuid></parentuuid>
<uuid>k205</uuid>
</id-00013>
<id-00014>
<name type="string">Tactics</name>
<type type="string">IQ/H</type>
<level type="number">7</level>
<relativelevel type="string">IQ-2</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B224</pageref>
<parentuuid></parentuuid>
<uuid>k206</uuid>
</id-00014>
</skilllist>

</abilities>


<attributes>
<strength type="number">13</strength>
<strength_points type="number">30</strength_points>
<dexterity type="number">12</dexterity>
<dexterity_points type="number">40</dexterity_points>
<intelligence type="number">9</intelligence>
<intelligence_points type="number">-20</intelligence_points>
<health type="number">11</health>
<health_points type="number">10</health_points>
<hitpoints type="number">13</hitpoints>
<hitpoints_points type="number">0</hitpoints_points>
<hps type="number">13</hps>
<will type="number">9</will>
<will_points type="number">0</will_points>
<perception type="number">9</perception>
<perception_points type="number">0</perception_points>
<fatiguepoints type="number">11</fatiguepoints>
<fatiguepoints_points type="number">0</fatiguepoints_points>
<fps type="number">11</fps>
<basiclift type="string">34</basiclift>
<onehandedlift type="string">68</onehandedlift>
<twohandedlift type="string">272</twohandedlift>
<shove type="string">408</shove>
<carryonback type="string">510</carryonback>
<shiftslightly type="string">1700</shiftslightly>
<frightcheck type="string">11</frightcheck>
<tastesmell type="string">9</tastesmell>
<touch type="string">9</touch>
<vision type="string">9</vision>
<hearing type="string">9</hearing>
<thrust type="string">1d</thrust>
<swing type="string">2d-1</swing>
<basicspeed type="string">6</basicspeed>
<basicspeed_points type="number">5</basicspeed_points>
<basicmove type="string">6</basicmove>
<basicmove_points type="number">0</basicmove_points>
<move type="string">6</move>
</attributes>


<combat>
<enc0_dodge type="number">10</enc0_dodge>
<enc1_dodge type="number">9</enc1_dodge>
<enc2_dodge type="number">8</enc2_dodge>
<enc3_dodge type="number">7</enc3_dodge>
<enc4_dodge type="number">6</enc4_dodge>
<dodge type="number">10</dodge>
<parry type="number">10</parry>
<block type="number">8</block>
<dr type="string">0</dr>

<meleecombatlist>
<id-00001>
<name type="string">Bite</name>
<st type="string"></st>
<cost type="string">0</cost>
<weight type="string">0</weight>
<text type="string"></text>
<tl type="string"></tl>
<meleemodelist>
<id-00001>
<name type="string">Bite</name>
<level type="number">12</level>
<damage type="string">1d-1 cr</damage>
<reach type="string">C</reach>
<parry type="string">No</parry>
</id-00001>
</meleemodelist>
</id-00001>
<id-00002>
<name type="string">Kick</name>
<st type="string"></st>
<cost type="string">0</cost>
<weight type="string">0</weight>
<text type="string"></text>
<tl type="string"></tl>
<meleemodelist>
<id-00001>
<name type="string">Kick</name>
<level type="number">10</level>
<damage type="string">1d cr</damage>
<reach type="string">C,1</reach>
<parry type="string">No</parry>
</id-00001>
</meleemodelist>
</id-00002>
<id-00003>
<name type="string">Punch</name>
<st type="string"></st>
<cost type="string">0</cost>
<weight type="string">0</weight>
<text type="string"></text>
<tl type="string"></tl>
<meleemodelist>
<id-00001>
<name type="string">Punch</name>
<level type="number">12</level>
<damage type="string">1d-1 cr</damage>
<reach type="string">C</reach>
<parry type="string">10</parry>
</id-00001>
</meleemodelist>
</id-00003>
<id-00004>
<name type="string">Whittling Knife</name>
<st type="string">5</st>
<cost type="string">20</cost>
<weight type="string">0.25</weight>
<text type="string"></text>
<tl type="string">1</tl>
<meleemodelist>
<id-00001>
<name type="string">Melee</name>
<level type="number">8</level>
<damage type="string">1d-1 imp</damage>
<reach type="string">C</reach>
<parry type="string">7</parry>
</id-00001>
</meleemodelist>
</id-00004>
</meleecombatlist>


<rangedcombatlist>
<id-00001>
<name type="string">Colt M1860 Army .44 Caplock</name>
<st type="string">10</st>
<bulk type="number">-3</bulk>
<lc type="string">3</lc>
<text type="string"></text>
<tl type="string">5</tl>
<rangedmodelist>
<id-00001>
<name type="string"></name>
<level type="number">14</level>
<damage type="string">2d pi+</damage>
<acc type="number">2</acc>
<range type="string">100/1100</range>
<rof type="string">1</rof>
<shots type="string">6(10i)</shots>
<rcl type="number">3</rcl>
</id-00001>
</rangedmodelist>
</id-00001>
<id-00002>
<name type="string">Whittling Knife</name>
<st type="string">5</st>
<bulk type="number">-1</bulk>
<lc type="string">4|4</lc>
<text type="string"></text>
<tl type="string">1</tl>
<rangedmodelist>
<id-00001>
<name type="string">Thrown</name>
<level type="number">8</level>
<damage type="string">1d-1 imp</damage>
<acc type="number">0</acc>
<range type="string">7/13</range>
<rof type="string">1</rof>
<shots type="string">T(1)</shots>
<rcl type="number">-</rcl>
</id-00001>
</rangedmodelist>
</id-00002>
</rangedcombatlist>


<protectionlist>
<bodyplan type="string">Humanoid</bodyplan>
<id-00001>
<location type="string">Eyes</location>
<dr type="string">0</dr>
</id-00001>
<id-00002>
<location type="string">Neck</location>
<dr type="string">0</dr>
</id-00002>
<id-00003>
<location type="string">Skull</location>
<dr type="string">2</dr>
</id-00003>
<id-00004>
<location type="string">Face</location>
<dr type="string">0</dr>
</id-00004>
<id-00005>
<location type="string">Torso</location>
<dr type="string">0</dr>
</id-00005>
<id-00006>
<location type="string">Groin</location>
<dr type="string">0</dr>
</id-00006>
<id-00007>
<location type="string">Arms</location>
<dr type="string">0</dr>
</id-00007>
<id-00008>
<location type="string">Hands</location>
<dr type="string">0</dr>
</id-00008>
<id-00009>
<location type="string">Legs</location>
<dr type="string">0</dr>
</id-00009>
<id-00010>
<location type="string">Feet</location>
<dr type="string">2*</dr>
</id-00010>
</protectionlist>

</combat>


<encumbrance>
<enc_0 type="number">1</enc_0>
<enc_1 type="number">0</enc_1>
<enc_2 type="number">0</enc_2>
<enc_3 type="number">0</enc_3>
<enc_4 type="number">0</enc_4>
<enc0_weight type="string">34</enc0_weight>
<enc1_weight type="string">68</enc1_weight>
<enc2_weight type="string">102</enc2_weight>
<enc3_weight type="string">204</enc3_weight>
<enc4_weight type="string">340</enc4_weight>
<enc0_move type="string">6</enc0_move>
<enc1_move type="string">4</enc1_move>
<enc2_move type="string">3</enc2_move>
<enc3_move type="string">2</enc3_move>
<enc4_move type="string">1</enc4_move>
<enc0_dodge type="number">10</enc0_dodge>
<enc1_dodge type="number">9</enc1_dodge>
<enc2_dodge type="number">8</enc2_dodge>
<enc3_dodge type="number">7</enc3_dodge>
<enc4_dodge type="number">6</enc4_dodge>
</encumbrance>


<traits>
<race type="string">Human</race>
<height type="string">5'11"</height>
<weight type="string">195</weight>
<age type="string">34</age>
<appearance type="string">Well-built but mild-mannered ex-soldier, often found reading quietly</appearance>
<sizemodifier type="string">0</sizemodifier>
<reach type="string">0</reach>

<adslist>
<id-00001>
<name type="string">Combat Reflexes</name>
<points type="number">15</points>
<text type="string"></text>
<pageref type="string">B43</pageref>
<parentuuid></parentuuid>
<uuid>k183</uuid>
</id-00001>
<id-00002>
<name type="string">Courtesy Rank (US Army, ex-Buffalo Soldier) (1)</name>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B29</pageref>
<parentuuid></parentuuid>
<uuid>k184</uuid>
</id-00002>
</adslist>


<disadslist>
<id-00001>
<name type="string">Bad Sight (Nearsighted) (Glasses)</name>
<points type="number">-10</points>
<text type="string"></text>
<pageref type="string">B123</pageref>
<parentuuid></parentuuid>
<uuid>k185</uuid>
</id-00001>
<id-00002>
<name type="string">Honesty (12 or less)</name>
<points type="number">-10</points>
<text type="string"></text>
<pageref type="string">B138</pageref>
<parentuuid></parentuuid>
<uuid>k187</uuid>
</id-00002>
<id-00003>
<name type="string">Social Stigma (Minority Group)</name>
<points type="number">-10</points>
<text type="string"></text>
<pageref type="string">B155</pageref>
<parentuuid></parentuuid>
<uuid>k189</uuid>
</id-00003>
<id-00004>
<name type="string">Catchphrase - "...and thats how it is"</name>
<points type="number">-1</points>
<text type="string"></text>
<pageref type="string"></pageref>
<parentuuid></parentuuid>
<uuid>k191</uuid>
</id-00004>
<id-00005>
<name type="string">Constantly cleans his glasses</name>
<points type="number">-1</points>
<text type="string"></text>
<pageref type="string"></pageref>
<parentuuid></parentuuid>
<uuid>k190</uuid>
</id-00005>
<id-00006>
<name type="string">Fond of fine Friesian horses, saving money for one</name>
<points type="number">-1</points>
<text type="string"></text>
<pageref type="string"></pageref>
<parentuuid></parentuuid>
<uuid>k192</uuid>
</id-00006>
<id-00007>
<name type="string">Loves cooking stews - and comparing recipes</name>
<points type="number">-1</points>
<text type="string"></text>
<pageref type="string"></pageref>
<parentuuid></parentuuid>
<uuid>k194</uuid>
</id-00007>
<id-00008>
<name type="string">Never talks about fighting during the wars</name>
<points type="number">-1</points>
<text type="string"></text>
<pageref type="string"></pageref>
<parentuuid></parentuuid>
<uuid>k193</uuid>
</id-00008>
</disadslist>


<culturalfamiliaritylist>
</culturalfamiliaritylist>


<languagelist>
</languagelist>

<reactionmodifiers>
,,,,,,+1 from 'Honesty' when honesty becomes known, +3 from 'Honesty' when a question of honor or trust is involved, -2 from 'Social Stigma (Minority Group)'
</reactionmodifiers>

<tl type = "string">5</tl>
<tl_points type = "number">0</tl_points>
</traits>


<inventorylist>
<id-00001>
<isidentified type="number">1</isidentified>
<name type="string">Boots</name>
<count type="number">1</count>
<cost type="string">80</cost>
<weight type="number">3</weight>
<weightsum type="number">3</weightsum>
<location type="string">feet</location>
<notes type="formattedtext">TL:5 LC:4 DR:2* Location:feet Notes:[1] Concealable as or under clothing. [2] Give +1 to kicking damage (p. B271). </notes>
<carried type="number">2</carried>
<pageref type="string">HT68</pageref>
<parentuuid></parentuuid>
<uuid>k209</uuid>
</id-00001>
<id-00002>
<isidentified type="number">1</isidentified>
<name type="string">Colt M1860 Army .44 Caplock</name>
<count type="number">1</count>
<cost type="string">400</cost>
<weight type="number">2.9</weight>
<weightsum type="number">2.9</weightsum>
<location type="string"></location>
<notes type="formattedtext"></notes>
<carried type="number">2</carried>
<pageref type="string"></pageref>
<parentuuid></parentuuid>
<uuid>k207</uuid>
</id-00002>
<id-00003>
<isidentified type="number">1</isidentified>
<name type="string">Dollars</name>
<count type="number">96</count>
<cost type="string">1</cost>
<weight type="number">0</weight>
<weightsum type="number">0</weightsum>
<location type="string"></location>
<notes type="formattedtext"></notes>
<carried type="number">2</carried>
<pageref type="string"></pageref>
<parentuuid></parentuuid>
<uuid>k208</uuid>
</id-00003>
<id-00004>
<isidentified type="number">1</isidentified>
<name type="string">Fine gray brimmed hat</name>
<count type="number">1</count>
<cost type="string">20</cost>
<weight type="number">0</weight>
<weightsum type="number">0</weightsum>
<location type="string"></location>
<notes type="formattedtext"></notes>
<carried type="number">2</carried>
<pageref type="string"></pageref>
<parentuuid></parentuuid>
<uuid>k180</uuid>
</id-00004>
<id-00005>
<isidentified type="number">1</isidentified>
<name type="string">Hobo knife (combo knife fork spoon)</name>
<count type="number">1</count>
<cost type="string">5</cost>
<weight type="number">0</weight>
<weightsum type="number">0</weightsum>
<location type="string"></location>
<notes type="formattedtext"></notes>
<carried type="number">2</carried>
<pageref type="string"></pageref>
<parentuuid></parentuuid>
<uuid>k210</uuid>
</id-00005>
<id-00006>
<isidentified type="number">1</isidentified>
<name type="string">Nice leather wallet</name>
<count type="number">1</count>
<cost type="string">3</cost>
<weight type="number">0</weight>
<weightsum type="number">0</weightsum>
<location type="string"></location>
<notes type="formattedtext"></notes>
<carried type="number">2</carried>
<pageref type="string"></pageref>
<parentuuid></parentuuid>
<uuid>k211</uuid>
</id-00006>
<id-00007>
<isidentified type="number">1</isidentified>
<name type="string">Novel of Carmilla</name>
<count type="number">1</count>
<cost type="string">3</cost>
<weight type="number">0</weight>
<weightsum type="number">0</weightsum>
<location type="string"></location>
<notes type="formattedtext"></notes>
<carried type="number">2</carried>
<pageref type="string"></pageref>
<parentuuid></parentuuid>
<uuid>k182</uuid>
</id-00007>
<id-00008>
<isidentified type="number">1</isidentified>
<name type="string">Small leather pouch</name>
<count type="number">1</count>
<cost type="string">3</cost>
<weight type="number">0</weight>
<weightsum type="number">0</weightsum>
<location type="string"></location>
<notes type="formattedtext"></notes>
<carried type="number">2</carried>
<pageref type="string"></pageref>
<parentuuid></parentuuid>
<uuid>k181</uuid>
</id-00008>
<id-00009>
<isidentified type="number">1</isidentified>
<name type="string">Whittling Knife</name>
<count type="number">1</count>
<cost type="string">20</cost>
<weight type="number">0.25</weight>
<weightsum type="number">0.25</weightsum>
<location type="string"></location>
<notes type="formattedtext">TL:1 LC:4 \par [Dam:thr-1 imp Reach:C Parry:-1 ST:5 Skill:Knife, DX-4, Force Sword-3, Main-Gauche-3, Shortsword-3 Notes: [1] Can be thrown. See Muscle-Powered Ranged Weapon Table (pp. LT75-78).],[Dam:thr-1 imp ACC:0 Range:ST*0.5/ST*1 ROF:1 Shots:T(1) ST:5 Bulk:-1 Rcl:- Skill:Thrown Weapon (Knife), DX-4]</notes>
<carried type="number">2</carried>
<pageref type="string">LT67</pageref>
<parentuuid></parentuuid>
<uuid>k179</uuid>
</id-00009>
</inventorylist>

<description type="string">The nightmares don't seem to stop. Dyin' men falling all over themselves to run from you, your Colt smoking and melting hot lead all over your hand. Even though it's been years since you were in the Army, the dreams hit you at least once a week. When you finally shared with your son, Henry, he told you to come move in with him in Arkansas City, and that he knew a doctor friend who might be able to help. Trouble is, your son doesn't know what you've been doing the last few years. It hasn't been carpentry like you told Henry... been years since you held a hammer. Instead, you've been transporting surplus army rifles to the Cheyenne, Pawnee, and Osage, something that would get you arrested or shot. But you gave that up months ago, and swore never to break the law again. You just hope Henry never finds out.\r</description>
<pointtotals>
<attributes type="number">65</attributes>
<ads type="number">16</ads>
<disads type="number">-30</disads>
<quirks type="number">-5</quirks>
<skills type="number">32</skills>
<spells type="number">0</spells>
<powers type="number">0</powers>
<others type="number">0</others>
<totalpoints type="number">78</totalpoints>
<unspentpoints type="number">72</unspentpoints>
</pointtotals>

</character>
</root>